05-21 08:22发布于上海
2024年5月6日,SHBS第一届学术沙龙活动圆满举行。本次沙龙以“Super player:Science, Humanities, Arts and Society”为主题,旨在通过学术讨论和交流,探索游戏与科学、人文、艺术以及社会之间的关系。
On May 6, 2024, the first SHBS Academic Salon was successfully held. The theme of this salon was "Super Player: Science, Humanities, Arts, and Society," aiming to explore the relationship between games and science, humanities, arts, and society through academic discussions and exchanges.
活动开始时,会议主持人谢同学和楼同学进行了开场致辞,介绍了本次学术沙龙的主题和目的。随后,学术主持人王同学宣布了会议的规则,并邀请社会组和人文组的同学上台进行观点阐述和问答环节。
The event began with opening remarks by the hosts, Lavn Xie and Jenny Lou, who introduced the theme and purpose of the academic salon. Subsequently, the academic host, Charles Wang, announced the rules of the meeting and invited students from the social and humanities groups to the stage for viewpoints and Q&A sessions.
同学们在社会组的讨论中涉及了游戏对社会发展的多方面影响,包括社交、沟通和协作能力的培养,以及对社会价值观的影响等。数学老师樊老师认为,青少年沉迷电子游戏的根本原因在于他们试图填补内心缺失的价值感和归属感。要真正解决这些问题,必须深入探索根源。物理热力学的第二定律——熵增定律,提供了一个解释事物走向混乱和毁灭的模型。生活中的例子,如不整理房间、过度沉迷电子游戏等,都可以作为证据。同时,每款游戏最终都会停服,因此青少年应正确利用游戏的积极功能,避免过度沉迷。
The students in the social studies group discussed the various impacts of games on societal development, including the cultivation of social, communication, and teamwork skills, as well as influences on societal values. Frank Fan the math teacher believes that the primary reason for adolescents' addiction to electronic games lies in their attempt to fill the void of value and belongingness in their hearts. To truly address these issues, it is necessary to delve into the root causes. The second law of thermodynamics, known as the law of entropy increase, offers a model to explain the progression of things towards disorder and destruction. Examples from daily life, such as not tidying up rooms and excessive immersion in electronic games, serve as evidence. Additionally, every game will eventually cease operation, hence adolescents should utilize the positive aspects of gaming correctly and avoid excessive addiction.
接着,人文组的同学分享了他们对游戏与人文学科的关系的见解。他们强调了游戏作为一种艺术形式的重要性,以及游戏对人类文化和价值观的传承和塑造的影响。吴老师对人文组的观点进行了点评。他提出,武侠、玄幻修仙类游戏设计的背后表达了开发者什么样的思考?表达了当下什么样的社会思潮?这与80年代的武侠小说的风行有何联系?这些有趣的问题引发了更加深入的讨论。
Continuing, students from the humanities group shared their insights on the relationship between games and humanities disciplines. They emphasized the importance of games as an art form and the impact of games on the inheritance and shaping of human culture and values. Ray Wu provided feedback on the humanities group's viewpoints. He raised questions: What kind of thinking do developers express behind the design of martial arts, fantasy, and cultivation games? What kind of social trends do they reflect today? How is this related to the popularity of martial arts novels in the 1980s? These intriguing questions sparked even deeper discussions.
艺术组的同学讲述了他们对游戏与艺术的关系的理解。他们探讨了游戏作为一种艺术媒介的独特性,以及游戏中的音乐、美术等艺术元素对游戏体验的影响。刘老师谈道,游戏音乐的发展对未来的学校选择至关重要。越来越多的大学开设了游戏音乐、游戏制作、声音设计和音效制作等专业。游戏音乐产业的投资也在不断增加,许多中国游戏公司对游戏音乐人的薪酬待遇也非常优厚。与传统音乐制作相比,游戏音乐制作的发展前景更加广阔。许多游戏音乐公司对音乐创作者的投入也非常慷慨。因此,对于选择专业的学生来说,考虑游戏音乐领域可能是一个不错的选择。
The students from the art group discussed their understanding of the relationship between games and art. They explored the uniqueness of games as an artistic medium and the impact of artistic elements such as music and visuals on the gaming experience. Will Liu mentioned that the development of game music is crucial for future school choices. More and more universities are offering majors like game music, game production, sound design, and sound effects production. Investment in the game music industry is increasing, with many Chinese game companies offering generous compensation to game musicians. Compared to traditional music production, the prospects for game music production are broader. Many game music companies are also generous in their support for music creators. Therefore, considering the field of game music may be a good choice for students selecting majors.
最后,科学组的同学分享了他们对游戏与科学的关系的研究成果。他们讨论了游戏对人类认知能力、逻辑思维和问题解决能力的培养的积极影响,以及游戏在科学研究中的应用。朱老师提到,游戏技术包括多个方面,其中物理引擎是其中之一,它可以在虚拟环境中模拟各种物理现象,如光线的折射、反射以及各种碰撞等。此外,游戏的核心在于交互,游戏技术的发展也推动着现实世界科技的进步。许多硬件的发展都源自游戏技术的推动,比如用于VR、AR等设备的显示设备Micro LED,旨在在更小的面积上呈现更亮、更精细的图像。朱老师鼓励学生,不仅要享受游戏,还要思考游戏是如何实现的,多思考游戏背后的逻辑和技术。
In the end, the students from the science group shared their research findings on the relationship between games and science. They discussed the positive impact of games on human cognitive abilities, logical thinking, and problem-solving skills, as well as the application of games in scientific research. Davy Zhu mentioned that game technology includes various aspects, among which the physics engine is one; it can simulate various physical phenomena in virtual environments, such as refraction and reflection of light, as well as various collisions. In addition, the core of games lies in interaction, and the development of game technology also drives the advancement of real-world technology. Many hardware developments originate from the advancement of game technology, such as Micro LED display devices used in VR, AR, and other devices, which are designed to present brighter and finer images on a smaller area. Teacher Zhu encouraged students not only to enjoy games but also to think about how games are implemented, and to consider the logic and technology behind games.
除了核心学术环节,孔同学还分享了他关于游戏与自己生活的心得和体会,向大家展示了他在游戏中的成长和收获。
In addition to the core academic sessions, David Kong shared his insights and experiences about games and his life, demonstrating his growth and achievements in games.
自由辩论环节,所有参会者都积极提问和回答问题,台上和台下的同学都积极参与到讨论中。这个环节的自由性和开放性为大家提供了一个广阔的思想交流平台。
During the free debate session, all participants actively asked and answered questions, with students both on and off the stage actively participating in the discussions. The freedom and openness of this session provided a broad platform for intellectual exchange.
最后,主持人楼同学和谢同学发表了学术部分的结束语,并宣布评奖环节的启动。评奖环节评选出了现场表现最优者、会务表现最优者和指导表现最优者等奖项。
Finally, the hosts, Jenny Lou and Lavn Xie, concluded the academic part of the event and announced the start of the award session. Awards were given for the best on-site performance, best conference management, and best guidance.
通过本次活动,同学们深入探讨了游戏与科学、人文、艺术和社会之间的关系,拓宽了视野,增强了对游戏的理解和认识。这不仅是一次学术交流,更是对学生综合能力的锻炼和提升。同学们通过主动参与讨论、提出问题和回答问题,培养了批判性思维和表达能力。此外,本次活动还加强了学生之间的合作和团队精神。同学们在小组讨论和辩论中共同思考、合作撰写论文,提升了团队合作和协作能力。通过与不同学科的融合互动,同学们也获得了更全面、多元的观点和思考方式。
Through this event, students delved into the relationship between games and science, humanities, arts, and society, broadening their horizons and enhancing their understanding of games. It was not only an academic exchange but also an exercise and enhancement of students' comprehensive abilities. By actively participating in discussions, asking questions, and answering questions, students cultivated critical thinking and communication skills. Furthermore, the event strengthened cooperation and teamwork among students. Through group discussions and debates, students collectively thought, cooperated in writing papers, and enhanced their teamwork and collaboration skills. Through the integration and interaction with different disciplines, students also gained more comprehensive and diverse viewpoints and ways of thinking.
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